Пацаны я понял что надо делат чтобы героев можно было востановить.
В иниках героев есть вот эта фигня
;Behavior = RespawnUpdate ModuleTag_RespawnUpdate
;DeathAnim = DYING ;Model condition to play when killed-;to-respawn
;DeathFX = FX_PippinDieToRespawn ;FXList to play when killed-to-respawn
;DeathAnimationTime = 3000 ;How long DeathAnim will take.
;InitialSpawnFX = FX_PippinInitialSpawn
;RespawnAnim = LEVELED ;Animation to play when respawning.
;RespawnFX = FX_PippinRespawn ;FXList to play when respawning.
;RespawnAnimationTime = 3500 ;Time it takes for respawn to play.
;AutoRespawnAtObjectFilter = NONE +CASTLE_KEEP ;Respawn at ;this location -- and at it's exit production point if possible.
;ButtonImage = HIPippin_res
;RespawnEntries determine the ruleset for how a character can be revived. Some units may automatically respawn, others
;may require a specific revive action performed on him. You can ;specify different values for each level... or use Level:Any
;RespawnRules = AutoSpawn:No Cost:50 Time:10000 ;Health:100% ;DEFAULT VALUES
;RespawnEntry = Level:2 Cost:100 Time:20000 ;For other levels, ;only override what is different.
;RespawnEntry = Level:3 Cost:150 Time:30000
;RespawnEntry = Level:4 Cost:200 Time:30000
;RespawnEntry = Level:5 Cost:250 Time:30000
;RespawnEntry = Level:6 Cost:300 Time:30000
;RespawnEntry = Level:7 Cost:350 Time:30000
;RespawnEntry = Level:8 Cost:400 Time:30000
;RespawnEntry = Level:9 Cost:450 Time:30000
;RespawnEntry = Level:10 Cost:500 Time:30000
;End
если убрать ; то пипин будет респавнится в замке.
Я так ещё с фродо делал работает.ВНИМАНИЕ:не у всех героев есть эта фигня.Также вот это трогать не надо
;RespawnEntries determine the ruleset for how a character can be revived. Some units may automatically respawn, others
;may require a specific revive action performed on him. You can specify different values for each level... or use Level:Any